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Structure Block
Type

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Requirements

None

Physics

No

Transparency

No

Luminance

No

Blast resistance

18,000,000

Hardness

-1

Tool

None

Renewable

No

Stackable

Yes (64)

Flammable

No

Drops

No

Block entity id

structure_block

Data value

dec: 255 hex: FF bin: 11111111

Name

structure_block

Structure Void

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Transparency

Yes

Luminance

No

Blast resistance

0

Tool

None

Renewable

No

Stackable

Yes (64)

Flammable

No

Drops

No

Data value

dec: 217 hex: D9 bin: 11011001

Name

structure_void[Java Edition only]

It's a block for map makers, similar to the command blocks. But this one can save a structure that you build in the world, for example a house, and save it. It is then possible to place it in the world multiple times.
So it's basically saving templates and then copying them back into the world at any position. The nice feature is that every structure can be rotated or mirrored when it's placed.
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Structure blocks are blocks that are used to manually generate structures. They can also be used to save and load structures, alongside structure void blocks.

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Obtaining[edit]

Structure blocks and structure voids are only available using the /setblock or /give commands. Structure blocks when placed are unbreakable in survival and have the same blast resistance as bedrock. This is like the similar block, the command block.

Usage[edit]

When placed, use the structure block to open the structure block GUI. The GUI will only open if the player is in creative mode, and has the proper permissions. Once a structure is named, its name will be displayed above the structure block when highlighted, preceded by the block mode (e.g. "Save:House").

Before being placed, the structure block uses a "blank" texture in the inventory, a texture which is currently not used when on a placed block.

A piston cannot move a structure block, but can move a structure void.

Structures saved only to memory have a higher priority than structures of the same name which were saved to disk. In order to remove a structure from active memory a player needs to quit and reload their current game.

Switching between modes preserves the settings of the structure block wherever possible.

Save[edit]

Save Mode GUI


Save mode [S][Java Edition only] allows the player to highlight a structure in the world and save it to a file.

Structure Name
The name of the structure is entered into this text box. Capital letters and special characters are not allowed. Underscores are allowed.
Relative Position
Enter the X, Y, and Z values for the structure here, based on the position of the structure block. Sets the origin of the structure outline.
Maximum allowed distance from the structure block is 32 blocks in any direction.
Show invisible blocks
Displays air and structure void blocks as small colored cubes. Red cubes signify structure void, while blue cubes signify air. Off by default.
Structure Size
Enter the X, Y, and Z values to set the distance from the Relative Position coordinates. This sets the opposite corner of the structure, and defines its size.
Maximum structure size is 32×32×32.
When successful, generates a white outline surrounding the structure.
Detect structure size and position
Automatically calculates the size and position of the structure using a corner block placed on the opposite corner of the structure.
The name of the structure in the save block MUST match the name within the corner block, or size calculation will fail.
Include entities
While saving the structure, saves any entities within the structure as well
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Save
When all coordinates and a structure name have been entered, press this button to save the structure to a file in .minecraft/saves/(WorldName)/structures. The name of the structure will be the name of the file.
This process may also be automated with the use of redstone, but saves triggered by redstone are saved only to memory, not to disk.

Load[edit]

Load Mode GUI


Load mode [L][Java Edition only] allows the player to load and rotate saved structure files.

Structure Name
The path and name of the structure file to load from.
Name is case sensitive; it must match exactly with the name of the saved structure.
This may be a file found in the /data/minecraft/structures/ folders in the minecraft.jar. To load from a folder, simply type /. The following folders exist:
Relative Position
The X, Y, and Z coordinates of the corner in which to generate the structure, based on the position of the structure block, as long as the coordinates are within -32 and 32.
Show bounding box
Bisou Boutique Shorts Bisou Boutique Bisou Bisou Bisou Boutique Bisou Shorts Highlights the outline of the structure; on by default.
Structure Integrity and Seed
Removes random blocks that compose the structure based on a user-defined seed.
Lower integrity values will result in more blocks being removed. The integrity value must be between 0.0 and 1.0.
Include entities
Include any entities saved in the structure file when loading the structure. Off by default.
Rotation (0, 90, 180, 270)
Sets the rotation of the structure to 0° (no rotation), 90° clockwise, 180° clockwise, and 270° clockwise (or 90° counter-clockwise).
Mirror (¦, <>, ^v)
Sets the mirroring of the structure to none (¦), left to right (<>), or front to back (^v).
Load
Press this button once to prepare the outline preview of the structure. When satisfied with the position, press again to generate the structure.
This process may also be automated with the use of redstone.

Corner[edit]


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Corner mode [C][Java Edition only] allows for an easier and automatic size calculation while saving or loading structures.

To use, place on the opposite corner of a save structure block or a second corner structure block. Then, using a save block, press "detect".
When successful, a white outline will appear.
Structure Name
The name of the structure on which to calculate the size and position.
Name is case sensitive; it must match exactly with the name provided by the complementary save or corner structure block.

Data[edit]

Data Mode GUI


Data mode [D][Java Edition only] can only be used during natural generation. They mark the location to run a function specified by its metadata input, which can only be used for relevant structures. The structure block is removed afterwards. This mode is the default mode when a structure block is first placed.

Custom Data Tag Name
The name of the function to run.
Igloo
"chest" - sets the loot table for a chest beneath the structure block to "chests/igloo_chest" and sets the loot table seed dependent on the world seed.
End city
"Chest" - Sets the loot table for a chest beneath the structure block to "chests/end_city_treasure" and sets the loot table seed dependent on the world seed.
"Sentry" - Creates a shulker at the location of the structure block.
"Elytra" - Creates an item frame entity with an elytra item inside it at the location of the structure block.
Woodland mansion
"ChestSouth" - Sets the loot table for a chest that replaces the structure block to "chests/woodland_mansion" and sets the loot table seed dependent on the world seed.
"ChestNorth" - Sets the loot table for a chest that replaces the structure block to "chests/woodland_mansion" and sets the loot table seed dependent on the world seed.
"ChestEast" - Sets the loot table for a chest that replaces the structure block to "chests/woodland_mansion" and sets the loot table seed dependent on the world seed.
"ChestWest" - Sets the loot table for a chest that replaces the structure block to "chests/woodland_mansion" and sets the loot table seed dependent on the world seed.
"Mage" - Creates an evoker at the location of the structure block.
"Warrior" - Creates a vindicator at the location of the structure block.

3D Export[edit]

Export Mode GUI

3D Export mode[Bedrock Edition only] is a mode where structures can be exported using Remix3D.

Structure Name
The name of the structure is entered into this text box. Case sensitive.
Relative Position
Enter the X, Y, and Z values for the structure here, based on the position of the structure block. Sets the origin of the structure outline.
Maximum allowed distance from the structure block is 32 blocks in any direction.
Structure Size
Enter the X, Y, and Z values to set the distance from the Relative Position coordinates. This sets the opposite corner of the structure, and defines its size.
Maximum structure size is 32×32×32.
Detect structure size and position
Automatically calculates the size and position of the structure using a corner block placed on the opposite corner of the structure.
The name of the structure in the save block MUST match the name within the corner block, or size calculation will fail.
Include entities
While saving the structure, saves any entities within the structure as well.
Include players
While saving the structure, saves any players within the structure as well.

Structure void[edit]

The difference between air (left) and structure void (right) when "show invisible blocks" is enabled.


Structure void[Java Edition only] can be placed as part of a structure and are ignored when the structure file is saved.

This results in the blocks at the location where the structure is placed being maintained and not being overriden. For example, if you save a 2 block high structure with air at the top and a structure void at the bottom, and load it into a 2 block high area of stone, the top block will become air but the bottom will stay stone.
Structure void blocks have no collision box but have a small hitbox. Additionally, they are invisible, but are displayed as red cubes when "Show invisible blocks" is turned on in Save mode.
Blocks can replace structure voids as they would do with snow layers or grass.

Entity dataBisou Bisou Shorts Boutique Boutique Shorts Bisou Bisou Boutique Bisou Bisou [edit]

See also: Data values

In Bedrock Edition, structure blocks uses the following data values:

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0 Inventory model

1 Data

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2 Save

3 Load

4 Corner

5 Export

Block entity[edit]

See also: Block entity format

A structure block also has a block entity associated with it. Its ID is structure_blockJ Boutique leisure Cargo Brand Pants 0qzAq5H.


  • Block entity data
    • Tags common to all block entities see Template:Nbt inherit/blockentity/template[show]

    •  name: Name of the structure.

    •  author: Author of the structure; only set to "?" for normal structures

    •  metadata: Custom data for the structure

    •  posX: X-position of the structure

    •  posY: Y-position of the structure

    • Bisou Bisou Shorts Bisou Boutique Boutique Bisou Bisou Shorts Boutique Bisou  posZ: Z-position of the structure

    •  sizeX: X-size of the structure, its length

    •  sizeY: Y-size of the structure, its height

    •  sizeZ: Z-size of the structure, its depth

    •  rotation: Rotation of the structure, one of "NONE", "CLOCKWISE_90", "CLOCKWISE_180", or "COUNTERCLOCKWISE_90"

    •  mirror: How the structure is mirrored, one of "NONE", "LEFT_RIGHT", or "FRONT_BACK"

    •  mode: The current mode of this structure block, one of "SAVE", "LOAD", "CORNER", or "DATA"

    •  ignoreEntities: 1 or 0 (true/false): Whether entities should be ignored in the structure

Block state[Boutique Boutique Casual winter Kiyonna Dress winter dRq8d]

See also: Block states
Name Value Shorts Shorts Bisou Bisou Bisou Bisou Bisou Boutique Bisou Boutique Boutique Description

 mode
save
Save Structure Block
load
Load Structure Block
corner
Corner Structure Block
data
Data Structure Block

History[edit]

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Official release
Casual Taylor winter Boutique Dress Casual Boutique Boutique Taylor winter winter Dress nwAOWCaqW March 18, 2015 Searge tweets an image of a then-mysterious dark block.
April 08, 2015 Searge tweets a cryptic message containing another screenshot of the mysterious dark block.
He later asks if players would like an unobtainable block whose effects to the world are "visible and exciting."[2]
April 14, 2015 Searge tweets another cryptic image, with the dark block visible in the hotbar and in the upper-right corner.
Bright dots cover a mysterious floating structure in the upper-left corner, which Searge "clarified" in a later tweet.[3]
June 24, 2015 Searge explains that the mysterious block will be a technical block used internally for world generation.
July 5, 2015 The usage of structure blocks was detailed in a live stream during MineCon 2015.
15w31a Added structure blocks, which were only available with the /setblock command.
Structure blocks had no interface at the time, and were only used internally by the developers.
1.10 May 3, 2016 Jens Bergensten tweets a screenshot of the new structure block textures.
He was instructed to make structure blocks "feel mysterious."[4]
May 13, 2016 ProfMobius tweets an image of the new structure blocks in action, generating what appears to be a fossil made of quartz blocks.
16w20a Boutique leisure Jacket Crew leisure J J Crew Jacket Boutique 7HqawTBn Structure blocks are now obtainable using /give command and usable in-game, and have new textures.

Added structure void. Originally developers used barrier blocks for its purpose.
16w21a Structure blocks will no longer emit light (was previously light-level 15).
Added "Structure Integrity and Seed" to load mode.
pre1 Structure voids are now no longer indestructible.
Structure void blast resistance reduced to 0 (was 18,000,003).
1.11 16w32a The block entity ID is changed from Structure to structure_block.
1.13 17w47a Prior to The Flattening, the structure void and structure block's numeral ID were 217 and 255 respectively.
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1.0 alpha 0.17.0.1 "Added" structure blocks. While fully implemented, they have no assigned block ID and are completely unobtainable.
Shorts Bisou Bisou Boutique Boutique Bisou Bisou Shorts Boutique Bisou Bisou "Added" structure void. Similarly to structure blocks, they have no assigned block ID and cannot be obtained in-game.
Bedrock Edition
1.2 beta 1.2.0.2 Structure blocks now have a block ID and can be obtained with /give and /setblock.
Structure blocks now have a new mode called "3D Export" with a new texture. However, it's only possible to use them in Athletic Boutique Boutique Boutique Puma Shorts Puma Shorts Athletic Shorts Athletic Puma Boutique xq0RdZ8Yw and "3D Export" is the only mode.
1.5 ? Structure blocks can now be used in iOS. [more information needed]

Issues[edit]

Issues relating to "Structure Block" are maintained on the bug tracker. Report issues there.


Gallery[edit]

References[edit]

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